We’re back! Back from Gen Con, specifically, and oh boy was that a trip! Didn’t have a post ready at the time, so as an apology, I’ve actually made two subclasses for this week. One a ranger, the other a rogue!
Subclasses, the bread and butter of any player’s choice in character creation. I love writing up subclasses since it’s the most impactful piece of a character at the table, dictating their flavor, style, and what they generally do. After all, a subclass can completely change how a class works, or acts, or even thinks.
It’s been a while, hasn’t it?
Let’s make up for some lost time by learning how to make some stuff you can take home and set up for your players to use before you run your first game. Race options are usually the first or second thing your player considers when making a character, so we’ll start with making one of those.
Official or homebrew, new or old, there’s always the question: What makes good D&D content? Subclasses? Items? Spells? Encounter tables? There’s a lot to take in, and with the recent release of Bigby Presents: Glory of the Giants, I feel it’s pertinent to cover what makes content worthwhile to invest in.